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This Award Notice opportunity from Department of Education was posted on September 12, 2025. The submission period has ended. Browse the details below for market research, or find similar active opportunities.

An American Story: A Literacy-Rich, Play-Based Approach to Teaching History

Awarded
220102SBIR / STTR

Contract Overview

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in 2 months

AI Contract Overview

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An American Story is a Phase II project funded by the Institute of Education Sciences under the Department of Education. The initiative provides a multimodal, play-based learning experience for 7th and 8th grade US History students, utilizing a combination of audio, print, and primary source materials. Through a collaborative roleplaying game, students assume different personas to solve historical mysteries, allowing them to uncover the nuances, tensions, and cause-and-effect relationships of significant events in American history. The current phase of the contract focuses on iterating the initial prototype based on pilot feedback and expanding the platform's functionality for both teachers and students. A primary goal of this stage is the development of five additional chapters, which will extend the game's coverage to include five more historical eras typically taught in middle school curricula.

General Info

IES funded project developing a multimodal history roleplaying game for middle school students.

Contract Value

$1,000,000

Place of Performance

MO, USA

Set-Aside

NONE

Award Issued Date

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0

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PhaseAwarded
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Organization & Contact Information

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AgencyDepartment of Education → Institute of Education Sciences
ContactsNo contacts available
OfficeN/A
Office AddressN/A
ContactsNo contact information available

Full Description

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An American Story is a novel approach to engaging 7th and 8th grade US History students in historical moments through a multi-player, multimodal solution that interweaves audio, print, and primary source materials with game roleplaying and storytelling. Players choose different roles, who they experience through different story lines. The players must work together to piece together a historical “mystery,” – the mystery itself is a known historical event, but one they will uncover the nuance of as they learn about various participants, opponents, and tensions surrounding the event. Through great storytelling, students will be drawn into uncovering every detail. The game environment tracks progress and drives the player’s journey, and helps them visualize connections as they organize evidence by uncovering primary sources and receiving additional story details. Together, the players create a shared understanding of the myriad of cause and effect moments revealed as they play. Our work in Phase II will build upon the Phase I prototype to iterate in response to Phase I pilot feedback, build out additional features for teachers and students, and develop five additional chapters of An American Story touching on five additional eras covered in most middle school US History classes.

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