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99--TECHNOLOGY TRANSFER OPPORTUNITY GAME AND SIMULATION CONTROL MODIFICATIONTHROUGH USER PHYSIOLOGICAL STATE: LAR-17869 AND LAR-18031

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TT-01119Federal

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NASA Langley Research Center is offering licensing opportunities for a novel technology that enhances video game and computer simulation control by integrating a player's physiological signals, such as heart rate, muscle tension, and brain wave activity, into gameplay inputs. This innovative system allows the modulation of joystick, controller, and motion-sensing device inputs based on the user's psychophysiological state, offering a new dimension to interactive experiences beyond traditional manual controls. Originally derived from adaptive flight deck control research, the technology has been successfully prototyped on platforms like the Nintendo Wii and Xbox Kinect, with ongoing development to extend compatibility to other gaming systems such as the PlayStation Move. The technology aims not only to improve user engagement and personal development but also to enhance multiplayer gaming by introducing psychophysiological interaction components that can elevate competitive play. Licensing rights are available on an exclusive or nonexclusive basis, potentially restricted to specific fields of use. NASA does not provide funding for commercialization efforts associated with these licenses. Interested companies are encouraged to contact NASA Langley’s Office of Strategic Analysis and Business Development to express their interest, provide company background, and explore potential licensing terms. This effort is part of NASA’s broader initiative to promote public awareness and commercialization of federally developed technologies through formal licensing processes.

General Info

NASA offers licensing for game control tech using physiological signals to enhance gameplay.

Agency

N/A

NAICS

927110 - Space Research and Technology

Place of Performance

Not specified

Set-Aside

NONE

Documents

0

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Posted

special-notice

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Full Description

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NASA Langley Research Center in Hampton, VA solicits inquiries from companies interested in obtaining license rights to commercialize, manufacture and market the following technology. License rights may be issued on an exclusive or nonexclusive basis and may include specific fields of use. NASA provides no funding in conjunction with these potential licenses. THE TECHNOLOGY: Scientists at NASA Langley Research Center have developed a technology at the forefront of a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination, for the personal improvement, not just the diversion, of the user. The technology is derived from previous research focused on automatic adaptation of flight deck controls based on user feedback. Monitoring and enhancement of operator state is the objective of the current LaRC Intelligent Integrated Flight Deck Technology (IIFDT) program. New research has enabled modulation of the manual inputs that a player makes to joysticks, controllers, and image recognition video input devices. The new input device allows a player to control inputs to a video game by adjusting his/her physiological state, such as heart rate and breathing, in addition to standard controller or video inputs. This allows for an entirely new approach to integrating psychophysiological signals into game play. The technology is constructed to allow modulation of a persons input to a video game or computer simulation. Input modulation is based on the players psychophysiological state. The invention exploits current wireless motion-sensing and body gesture technologies to utilize physiological signals for input modulation. These include, but are not limited to, heart rate, muscle tension, and brain wave activity. In addition, the experience of electronic game play can be enhanced by introducing a multiplayer component in which various players collaboratively pursue the goals of the game. The device can also augment multiplayer experiences such as video game tournaments, in which the skill set required in competitive game play is increased by allowing players to interact with the game, and compete with one another, on a psychophysiological level. The current capability has been successfully prototyped using the Nintendo WiiTM console and wireless Wii remote as well as the XboxTM console and KinectTM motion-sensing device. Prototypes have been designed and are being developed to extend the current capability to the PlayStationTM MoveTM and other similar game platforms. U.S. patents 8,858,325 and 8,827,717. To express interest in this opportunity, please respond to contact@example.gov with the title of this Technology Transfer Opportunity as listed in this FBO notice and your preferred contact information. Please also provide the nature of your interest in the technology along with a brief background of your company. For more information about licensing other NASA-developed technologies, please visit the NASA Technology Transfer Portal at http://technology.nasa.gov/ . These responses are provided to members of NASA Langleys Office of Strategic Analysis and Business Development OSACB for the purpose of promoting public awareness of NASA-developed technology products, and conducting preliminary market research to determine public interest in and potential for future licensing opportunities. If direct licensing interest results from this posting, OSACB will follow the required formal licensing process of posting in the Federal Register. No follow-on procurement is expected to result from responses to this Notice.

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