This Solicitation opportunity from Department Of State was posted on July 20, 2026. The submission period has ended. Browse the details below for market research, or find similar active opportunities.
GameON – U.S.-Albania E-Sports and Innovation
Contract Overview
Solicitation details, issuing organization, response deadlines, documents, and interested companies for this government contract opportunity.
Active Opportunities Like This One
AI Contract Overview
The U.S. Mission to Albania is soliciting proposals for the GameON – U.S.-Albania E-Sports and Innovation initiative, targeting youth aged 15 to 30 including high school and university students, young professionals, and aspiring tech entrepreneurs. The program seeks to strengthen Albania’s digital ecosystem by delivering hands-on training in coding, game design, UX/UI, 3D printing, and digital entrepreneurship using U.S.-developed tools, platforms, and industry standards. Participants will engage in team-based e-sports competitions and project-based learning that emphasize collaboration, leadership, fair play, and innovation, while building direct exposure to American technological leadership and entrepreneurial frameworks. The initiative builds on past successful U.S. speaker programs and existing networks within Albania’s tech, education, and business sectors, and complements ongoing efforts in cybersecurity and AI training to reinforce U.S. influence across emerging digital fields. All activities must integrate verified U.S. expertise, such as American game engines, coding platforms, e-sports systems, curriculum models, and mentorship from U.S. tech companies, universities, or Department of State exchange alumni to substantiate American innovation. The solicitation requires proposals to demonstrate measurable outcomes by engaging at least 100 participants per project corner, with clear alignment to three core objectives: developing applied digital and interactive media skills, fostering a startup mindset through innovation and monetization strategies, and utilizing collaborative e-sports environments to deepen understanding of U.S. technological standards and values. Proposals must articulate how U.S. technology and business methodologies will create lasting skills, increase receptivity to American products and brands, and establish alumni networks that extend U.S. leadership beyond the program lifecycle. Evaluation will prioritize technical quality and strategic alignment with U.S. interests over cost, indicating a trade-off approach to award selection. The program is open to applicants responding by August 20, 2026, with submissions to be evaluated based on the strength of U.S. integration, implementation plan, and potential for sustainable impact within Albania’s youth digital community, though specific funding levels, contract type, or administrative details such as performance timelines, payment procedures, or inspection criteria are not provided in the available documentation.
General Info
Agency
NAICS
Place of Performance
Not specifiedSet-Aside
Timeline
Submission Closed
Organization & Contact Information
Full Description
Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards. Albanian interest in gaming – a global market forecasted to surpass $745 billion by 2030, in which the United States is leading – is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths’ association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development.
Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)?
This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields.
All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests. Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks. Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants’ receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy.
Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation.
Project Goal: Strengthen Albania’s digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development.
Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy.
At a minimum, projects should address the following objectives:
· Objective 1 – Applied Game and Interactive Media Skills
Develop participants’ practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices.
· Objective 2 – Smart Digital Skills and Startup Mindset
Strengthen participants’ digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors.
· Objective 3 – Collaborative Competition and U.S. Tech Exposure
Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.
Find Active Opportunities Like This
Get AI-powered intelligence on the opportunities still open
Every page of the solicitation package shredded into a compliance breakdown
AI-powered matching based on your capabilities and past performance
Competitor and incumbent history on the requirement
Automated alerts on amendments, Q&A deadlines, and award
Join 750+ contractors already using CLEATUS
