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GameON – U.S.-Albania E-Sports and Innovation

Active
AMERICANSPACESGAMEON-2026Grant

Contract Overview

Solicitation details, issuing organization, response deadlines, documents, and interested companies for this government contract opportunity.

General Info

Agency

Department Of State → U.S. Mission To AlbaniaView Agency

NAICS

611620 - Sports and Recreation InstructionView NAICS

Place of Performance

Not specified

Set-Aside

NONE

Documents

(9)

Applicant Organization Information Survey Attachment 2

DOCXother

U.S. Embassy Grants Program Application Template

DOCXproposal-template

Proposal Templates for Individual Awards Attachment 1 - Application Form

DOCXapplication-form

Mandatory SF424B V1.1

PDFother

PDS Budget Narrative Sample Template Attachment 3

XLSXbudget-narrative

SF424A Budget Information Form V1.0

PDFother

SF424 Application for Federal Assistance Form

PDFother

Individual SF424B Version 1.1

PDFother

NOFO AmericanSpacesGameOn-2026 U.S.-Albania E-Sports and Innovation

DOCXnofo

AI Contract Breakdown

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Timeline

PhaseSolicitation
Posted

Solicitation

Response Deadline

Submission deadline

Response Deadline

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Organization & Contact Information

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AgencyDepartment Of State → U.S. Mission To Albania
Contacts1 person available
OfficeUS
Organization / Agency
Department Of State → U.S. Mission To Albania
View Agency Profile
Office AddressUS
Contacts
Ilva CukoProgram Assistant

Full Description

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1.  Project Background, Goals, and Objectives

 

Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards.  Albanian interest in gaming – a global market forecasted to surpass $745 billion by 2030, in which the United States is leading – is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths’ association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development.

 

Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)? 

 

This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields.

 

All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests.  Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks.  Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants’ receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy.

 

Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation.

 

Project Goal: Strengthen Albania’s digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development.

 

Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy. 

 

At a minimum, projects should address the following objectives:

·        Objective 1 – Applied Game and Interactive Media Skills

Develop participants’ practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices.

 

·        Objective 2 – Smart Digital Skills and Startup Mindset

Strengthen participants’ digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors.

 

·        Objective 3 – Collaborative Competition and U.S. Tech Exposure

Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.

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